AMC’s small screen version of Fargo continues to work, it’s high level of quirkiness is still evident in episode 2 and despite its slow pace, the show is rapidly becoming an almost addictive experience. Perhaps the public is ready for a new type of Twin Peaks with an almost somnambulistic delivery of plot twists and turns. It has to be said, however, that despite the slowness of the show’s theme, the cast assembled for the series are hitting high notes that will most definitely resonate with the audience.
While the world learns to live with the loss of Paul Walker, replacements continue to be named for his other film roles. The busy actor had been slated to appear in two other films that were not a part of the Fast & Furious franchise.
I was semi-participating in a “round table” (although in reality it is more of a rectangular shape) between Meg and Max and their dissection of what is wrong in the video game industry at the moment.
There were some great insights brought up this morning, mainly because Max has been introduced into the mix. Meg and I tend to re-hash the same ideas, just with a slightly different angle of presentation. The addition of another “player” has allowed us to represent old ideas and discuss new ones.
The main consensus was that most games coming out right now (and last year) are all much shorter in duration than previous games and they seem to be relying upon the addition of multi-player to justify their curtailing of the main game.
A good example of this is the last iteration of Hitman. Fans of the Hitman franchise have been eagerly awaiting the emergence of a PS3 HD version of their favourite assassin for years. The development of the latest chapter in the Hitman verse was given a lot of publicity and updates of the “proposed” game play was on YouTube.
I could not wait to play it. I even paid full price for the collector’s edition (mainly for the Hitman statue) just because I could not wait for the cost to go down. I popped the disc into the PS3, waited for the latest update to load and started playing.
Eight hours later, I was finished. I sat looking at the end credits (which lasted almost as long as the game) feeling disappointed, let down, and yes, cheated. I know that a lot of hype was given to the fact that you could play the game on-line and “take contracts out on your friends and family.”
I do like on-line multi-player games, I play CoD a lot (I’ve clocked a lot of hours on Black Ops II) but some games just don’t “fit” the on-line arena. It just seems that games companies automatically assume that if their game is a “shooter” (either first or third person) it’s suited for a multi-player aspect.
*Of course it’s not just “shooters,” Assassin’s Creed started participating in the on-line experience with Assassin’s Creed II and the protagonist’s generally use sharp implements and only rarely shoots anyone.*
I am sure that a lot of gamers like the interactive concept of competing against their friends and neighbours. Competitive gaming is good, if you like that type of competition. But again, only some games really fit that sort of game play; war games especially fit the multi-player scenario. You’ve probably noticed that I have not mentioned WoW or any of its first or second cousins. That is because that type of game has never interested me and it never will; despite the fact that Felicia Day is a player.
Competitive game playing is fun, but there are different levels of competition. Most games involve competition of some kind even if it is just competing against the actual game and not another person. Of course there are exceptions; Flower, for instance, has no competition at all.
The only problem with on-line gaming is the emergence of players who “cheat” or hack the system. Anyone who has joined a game only to die repeatedly while their weapons don’t even scratch the opposing team members knows the frustration of playing in a match where the odds have been skewed to the other teams favour.
I don’t want to get on a multi-player rant here, so I’ll get back to my original point: actual game play being shortened. I loved the PS2 generation of games that took over 20 to 40 hours to complete and they did not rely on multi-player access to extend the “life” of the game.
Admittedly there are some games out there that do have a lot of game play hours. Skyrim, for instance, brags that you could conceivably never finish their open world game. But again, that is not my type of game. I personally do not find games that rely on swordplay and ye olde English dialogue mesmerising.
We all agreed that the new shorter game times were the companies attempt to appease the non-gamer market. The major complaint from this new market demographic is that existing games are too long. “I don’t have time to play a game that is over 20 hours long. I have to: work, clean, cook, iron, take little Timmy to school and pick him up; the excuses list for not having time to play is just about endless.
So the gams companies are, once again, catering to the non-hardcore gamer instead of developing games that appeal to all gamers equally. Their answer is to tag a multi-player aspect onto every new game in the hopes of getting the real gamers to log on and shoot out. That way they can cut the main game’s running time down enough for the new or casual gamer.
These “new” gamers are an anomaly. Most of them are playing “because everyone is doing it” not unlike the race to lose your virginity when you were in high school (although arguably it appears to be happening much earlier these days) because of peer pressure. Since game companies have shifted their focus onto the “family” gaming market they’ve changed the face of gaming.
Not only have games become shorter, but they’ve become easier. It is a lot harder to get killed or die now-a-days. In fact you kind of have to work at it. In keeping with their new demographic of consumer, game companies don’t want to make the actual game play too difficult, they might lose money.
They will still put out the odd difficult game like Dark Souls where the game play actually seems to be hard just for the sake of it instead of there being a reason for the level of difficulty. They are also changing existing games in the area of genre just to increase their marketability.
Dead Space 3 for example now appears to be more of an action/adventure shooter, losing a lot of its appeal as a horror related shooter. Presumably this shift of focus will allow the more casual gamer to be interested. It is the only explanation for the change of genre that makes any sense.
The introduction of the Xbox Kinect, the Sony Move and all of the Nintendo Wii shows that the game business is all about “family” entertainment now. Presumably every family will participate in fun short games play where everyone from great grandma to little two year old Timmy can spend a limited amount of time playing “group” games. Games that are really last generation arcade type games that used to be playable in the local arcade, bowling alley, or outside Wal-Mart.
I am all right with that whole concept.
Let’s not forget the core of the gaming market. The real gamers who love a long properly challenging game; a lot of these guys are in their 30’s and 40’s (and older) now and unlike the new gamer will make the time to play a longer game. Even if it means only getting to spend a half an hour at a time playing it; because real gamers will not begrudge spending three to four weeks (or longer) getting to the end of their game.
Because real gamers are going to be around a long time yet, long after these new casual gamers have moved on to the next peer pressure driven past time; one that has dictated that family gaming is dead. Hopefully that will mean that game companies will go back to their roots and develop longer games with a bit less emphasis on the multi-player experience.
In the mean time the new casual gamer has all those flash games and Facebook games to keep them busy while we wait for some good “old-fashioned”games with length and difficulty.
- Hitman HD Trilogy review: A bloody look back at the history of Agent 47 (digitaltrends.com)
- Gaming – Hardcore… (thementalattic.wordpress.com)
- iLL-Termission: 7 Things Hardcore Gamers Hate About This Gen (illgaming.in)
- Facebook Aims For Core Gamers (escapistmagazine.com)
The feeling of nostalgia was overwhelming as I popped the disc into the PS3 and waited for the latest update to load and install on Hitman Absolution. I loved the old Hitman with his bald pate complete with bar code and his cold blooded bad-ass killing instinct not to mention his sense of humour.
Who else would think of dressing up like a clown to infiltrate a party to get closer to his next victim (Blood Money), or dressing up as a Priest to take out the baddies in a Catholic Orphanage (Absolution).
Agent 47, that’s who.
Although in our minds (and actions) it is we who are really Agent 47; looking sharp and cool in the black suit with white shirt and red tie combo that makes up his professional attire complete with black leather “shooting gloves” and patent leather shoes. Forget Altair and Ezio and the other “new boys” on the block. Agent 47 was the original assassin and still is.
Now don’t get me wrong. I loved the Assassin’s Creed verse from its maiden voyage with the egotistical Altair who gets busted down to the assassin’s equivalent of a buck private. His journey back up and slow realization that someone wasn’t telling the truth still interests me and is the best of the franchise, in my opinion.
But Agent 47 with his “genetically manufactured” assassination skill which goes to prove that great contract killers are not just born, they are also made, has never bored me. Frustrated yes, but never bored. The times that I got frustrated with him was when I had repeatedly failed to stealthily kill the target and I was either killed or had to run for my life and try all over again. Of course when that happened, the thought of stealth went right out the window and I generally would “go Genghis Kahn” on everyone in sight and initiate a blood bath that old Genghis would have envied.
Frustrations aside, with my own limitations never that of Agent 47’s, the games are addictive and challenging in a way that other game’s just can’t replicate.
Looking at the Hitman franchise I chuckle when I remember how angry I would get at having to completely redo a mission because I’d been spotted or killed an innocent bystander. Absolution does not have that problem as you can save at “set” points in the game. So, yes, you still have to re-do some of the mission but not all of it; unless, of course, you want to.
The only problem I’ve had so far is that when I crouch, I can’t “un-crouch.” So you wind up crouch walking through crowds of people who do notice. I had an npc say, “Look at the hunchback.” Another told me to stand up and “stop acting like a child.” So far so irritating, but I cannot find a reference anyplace else where this problem is mentioned. So until I find a solution I’ll continue to have 47 hunched over after that first crouch.
*And before you say anything, yes I have pressed the O again and it changes nothing. He still crouches and looks bloody ridiculous. It must be some sort of glitch.*
I do have to say about the graphics at this point. As quickly as I could “get into” the old PS2 verse of Hitman, it did have a few issues with graphics. A lot of the PS2 games did. But you could ignore that because of the ease of immersing yourself into the role of 47. But the “last gen” graphics could give you a jolt now and again.
Not so Absolution. The colours and graphics are stunning. The textures are great and the overall appearance of the game’s set pieces look impressive. There have been no moments where I’ve been thrown out of the game because of a graphics let down. The game play itself is not difficult although, as I’ve said before, I am not the world’s expert at stealth. In fact despite the crouching problem, I’m doing pretty well. I still have moments where I get just that little bit too annoyed and rather than do a Genghis Kahn, I’ll do a Clyde Barrow and just start shooting.
When the opening cut scenes finished on the new game, slipping back into the world of Agent 47 felt as easy as slipping into an old pair of comfy sneakers (or patent leather shoes). I immediately found myself looking at the verse through familiar eyes. The world of stealth has not changed. You have a new “instinct” gauge that can be used to tell you where the enemies are and what path you should be taking. A little like Assassin Creed‘s eagle vision except that this gauge can run out of instinct and leave you blind.
I won’t talk about any of the games particulars, i.e. plot. But I will say it’s a good one, folks, it’s a good one. I will also say that 47 has learned a few new tricks, like how to kill with a screw driver, throwing a knife and an almost balletic way of using a fire axe to dispose of enemies. Just to list a few of these new kill skills. I’m sure he’s picked up a few other new ones since the last time we met but I haven’t encountered them yet.
The voice acting is top-notch. They’ve taken a page out of Naughty Dog‘s book and let the actors actually act with each other. No separate sound booths here with an actor reading his lines into dead air. They interact and even get to wear the motion capture suits a la Naughty Dog. It helps. There are some pretty big names attached to the project. Powers Boothe, Vivica A. Fox, Keith Carradine, Traci Lords (ex porn star) and of course David Bateson is back providing the voice for Agent 47.
So apart from the continuing problem of crouching (or conversely not being able to stand up straight) I am loving this blast from the past with all its new trappings. It even looks as though the young girl that Agent 47 is trying to protect might be a new improved female version of him. It does sort of make me wonder is there will soon be a “Hitgirl” (and not Chloe Moritz from Kick Ass either). I am not that far into the game yet, I’m now competing with a pig-tailed brown haired version of Daisy Duke on a shooting range and not doing fantastically well. Of course, my aim is always a little off when I’m target shooting at two in the morning.
I did not realize how much I missed old baldy until I started playing Absolution. I suppose I could have gone back at anytime and played the old favourites, Blood Money or Contracts, but there never seemed to be the time. What with new games coming out and my tendency to replay all of the three Naughty Dog Drake games, I just couldn’t take the time.
But playing the long awaited “sequel” to Hitman, I’m sorry I wasn’t more faithful. Still, it has not taken me any time at all to get back into the swing of the Hitman verse and to fight off all the bad guys and terminate the targets. I’ve had to fight the compulsion to wear adult diapers and have my food given to me via a drip so I can play uninterrupted.
I also have to fight the urge to react badly to people who interrupt my game play for whatever the reason.
- Hitman Absolution review (gamesradar.com)
- Hitman: next game will take ‘fresh perspective’ on Agent 47 (vg247.com)
- Hitman: Absolution Review (godisageek.com)
- ‘Hitman: Absolution’: The Thinking Gamer’s Murder Simulator (Review) (popmatters.com)
- Friday Night Fights – Ezio vs. Agent 47 (gamesradar.com)
- Review: Hitman: Absolution review (atomicmpc.com.au)