Sylvester Stallone Turns Down Reprising Rambo for the Small Screen
Ah Agent 47, How I’ve Missed Thee…
The feeling of nostalgia was overwhelming as I popped the disc into the PS3 and waited for the latest update to load and install on Hitman Absolution. I loved the old Hitman with his bald pate complete with bar code and his cold blooded bad-ass killing instinct not to mention his sense of humour.
Who else would think of dressing up like a clown to infiltrate a party to get closer to his next victim (Blood Money), or dressing up as a Priest to take out the baddies in a Catholic Orphanage (Absolution).
Agent 47, that’s who.
Although in our minds (and actions) it is we who are really Agent 47; looking sharp and cool in the black suit with white shirt and red tie combo that makes up his professional attire complete with black leather “shooting gloves” and patent leather shoes. Forget Altair and Ezio and the other “new boys” on the block. Agent 47 was the original assassin and still is.
Now don’t get me wrong. I loved the Assassin’s Creed verse from its maiden voyage with the egotistical Altair who gets busted down to the assassin’s equivalent of a buck private. His journey back up and slow realization that someone wasn’t telling the truth still interests me and is the best of the franchise, in my opinion.
But Agent 47 with his “genetically manufactured” assassination skill which goes to prove that great contract killers are not just born, they are also made, has never bored me. Frustrated yes, but never bored. The times that I got frustrated with him was when I had repeatedly failed to stealthily kill the target and I was either killed or had to run for my life and try all over again. Of course when that happened, the thought of stealth went right out the window and I generally would “go Genghis Kahn” on everyone in sight and initiate a blood bath that old Genghis would have envied.
Frustrations aside, with my own limitations never that of Agent 47’s, the games are addictive and challenging in a way that other game’s just can’t replicate.
Looking at the Hitman franchise I chuckle when I remember how angry I would get at having to completely redo a mission because I’d been spotted or killed an innocent bystander. Absolution does not have that problem as you can save at “set” points in the game. So, yes, you still have to re-do some of the mission but not all of it; unless, of course, you want to.
The only problem I’ve had so far is that when I crouch, I can’t “un-crouch.” So you wind up crouch walking through crowds of people who do notice. I had an npc say, “Look at the hunchback.” Another told me to stand up and “stop acting like a child.” So far so irritating, but I cannot find a reference anyplace else where this problem is mentioned. So until I find a solution I’ll continue to have 47 hunched over after that first crouch.
*And before you say anything, yes I have pressed the O again and it changes nothing. He still crouches and looks bloody ridiculous. It must be some sort of glitch.*
I do have to say about the graphics at this point. As quickly as I could “get into” the old PS2 verse of Hitman, it did have a few issues with graphics. A lot of the PS2 games did. But you could ignore that because of the ease of immersing yourself into the role of 47. But the “last gen” graphics could give you a jolt now and again.
Not so Absolution. The colours and graphics are stunning. The textures are great and the overall appearance of the game’s set pieces look impressive. There have been no moments where I’ve been thrown out of the game because of a graphics let down. The game play itself is not difficult although, as I’ve said before, I am not the world’s expert at stealth. In fact despite the crouching problem, I’m doing pretty well. I still have moments where I get just that little bit too annoyed and rather than do a Genghis Kahn, I’ll do a Clyde Barrow and just start shooting.
When the opening cut scenes finished on the new game, slipping back into the world of Agent 47 felt as easy as slipping into an old pair of comfy sneakers (or patent leather shoes). I immediately found myself looking at the verse through familiar eyes. The world of stealth has not changed. You have a new “instinct” gauge that can be used to tell you where the enemies are and what path you should be taking. A little like Assassin Creed‘s eagle vision except that this gauge can run out of instinct and leave you blind.
I won’t talk about any of the games particulars, i.e. plot. But I will say it’s a good one, folks, it’s a good one. I will also say that 47 has learned a few new tricks, like how to kill with a screw driver, throwing a knife and an almost balletic way of using a fire axe to dispose of enemies. Just to list a few of these new kill skills. I’m sure he’s picked up a few other new ones since the last time we met but I haven’t encountered them yet.
The voice acting is top-notch. They’ve taken a page out of Naughty Dog‘s book and let the actors actually act with each other. No separate sound booths here with an actor reading his lines into dead air. They interact and even get to wear the motion capture suits a la Naughty Dog. It helps. There are some pretty big names attached to the project. Powers Boothe, Vivica A. Fox, Keith Carradine, Traci Lords (ex porn star) and of course David Bateson is back providing the voice for Agent 47.
So apart from the continuing problem of crouching (or conversely not being able to stand up straight) I am loving this blast from the past with all its new trappings. It even looks as though the young girl that Agent 47 is trying to protect might be a new improved female version of him. It does sort of make me wonder is there will soon be a “Hitgirl” (and not Chloe Moritz from Kick Ass either). I am not that far into the game yet, I’m now competing with a pig-tailed brown haired version of Daisy Duke on a shooting range and not doing fantastically well. Of course, my aim is always a little off when I’m target shooting at two in the morning.
I did not realize how much I missed old baldy until I started playing Absolution. I suppose I could have gone back at anytime and played the old favourites, Blood Money or Contracts, but there never seemed to be the time. What with new games coming out and my tendency to replay all of the three Naughty Dog Drake games, I just couldn’t take the time.
But playing the long awaited “sequel” to Hitman, I’m sorry I wasn’t more faithful. Still, it has not taken me any time at all to get back into the swing of the Hitman verse and to fight off all the bad guys and terminate the targets. I’ve had to fight the compulsion to wear adult diapers and have my food given to me via a drip so I can play uninterrupted.
I also have to fight the urge to react badly to people who interrupt my game play for whatever the reason.
- Hitman Absolution review (gamesradar.com)
- Hitman: next game will take ‘fresh perspective’ on Agent 47 (vg247.com)
- Hitman: Absolution Review (godisageek.com)
- ‘Hitman: Absolution’: The Thinking Gamer’s Murder Simulator (Review) (popmatters.com)
- Friday Night Fights – Ezio vs. Agent 47 (gamesradar.com)
- Review: Hitman: Absolution review (atomicmpc.com.au)
Assassin’s Creed III – Meh With a Capital M
I must be one of the only people in the world who is not excited about the upcoming release of Assassin’s Creed III. Don’t get me wrong, I don’t dislike the Assassin’s Creed franchise. I’ve just gotten bored with it.
When Assassin’s Creed first came out in 2006 I was swept away by the stunning graphics and the wonderful story line. The main character, or hero of the game if you prefer, was Altaïr ibn-La’Ahad. Set during the third Crusades, the game’s tapestry was rich with history, both real and imagined.
Of course we only see Altaïr once Desmond Miles, bartender extraordinaire, has been plugged up to the Animus. A machine that allows modern day folk to ‘live’ their ancestor’s memories.
Most people I know, didn’t like the first one. Stating that it was repetitive, boring and too long. Of course the biggest complaint was that you could not really assassinate anyone. Which is true, the moment you killed your target, no matter how discrete you were, you had to fight for your life.
So okay a little annoying but not enough to put me off the entire game. Just the graphics alone made my eyes feel like they were stretching out of their sockets trying to take in all that breathtaking, colourful and real looking verse.
What a wonderful blending of science fiction and historical drama. The Animus, which tied all the memories together was exciting and scary.
Still definitely my personal favourite out of all of them.
Which leads me into my first complaint. The next Assassin’s Creed had a new protagonist Ezio Auditore da Firenze. Desmond is rescued from the evil Knight’s Templar aka Abstergo by the modern day Assassins. When he enters their Animus he re-lives the life of Ezio.
Now Ezio was okay, but, he isn’t Altaïr and his story arc is nowhere near as interesting. *Please remember that this is just my opinion.* But obviously, Ezio is the masses favourite. Because he has come back no less than four times. I quickly got over any excitement I initially felt when I heard that a new Assassin’s Creed was being released.
But my lacklustre reception of all things Ezio, was not just down to his character. My dissatisfaction grew because of the change in the graphics and the storyline.
Gone were the breathtaking graphics that ‘one’ brought to the party. Gone were the brilliant mixing of history and science. Instead we were given graphics that were…okay. We were given a larger history lesson via on-screen data messages, a lot. And the interaction between Desmond and his ‘saviour’ Lucy Stillman, suddenly changed.
By the time that Brotherhood was released, the Uncharted series was huge. As Nolan North voiced both Desmond and Nathan Drake from the Uncharted series, and Nolan’s speciality is ad-libbing and engaging in banter with the other actors, Ubisoft decided to have Desmond and Lucy interact with each other differently.
Where did this come from? When did Desmond and Lucy turn into Nate and Elena? Why try to make them into characters from another verse?
All this just proves to me that Ubisoft has lost their way with the franchise.
Assassin’s Creed II and beyond I could just about deal with. I was still able to suspend my disbelief enough to go along with Ezio dealing with Leonardo DaVinci, and the Borgias. But it did get increasingly difficult to enjoy the games themselves. I still haven’t finished Revelations. And before I move on, I do have to say, I like the fact that Ezio is older. I mean seriously the guy had to age sometime.
Now III has an assassin interacting and presumably influencing the American War of Independence. *cue mouth dropping open* Huh? I’ve seen the trailers and the new assassin’s ‘costume’ (yes, that’s right, I said costume) is so out of place compared to what everyone else is wearing, I’m surprised that he isn’t shot on sight.
There is also the little detail of the ‘assassin’s tomahawk’ it looks far too modern and again out-of-place. The whole thing has completely broken down my ability to suspend my disbelief.
I really do think it is time for Ubisoft to move on.
- Assassin’s Creed III: Liberation gets subtitle change for JP release (vg247.com)
- 8 More Things Worth Knowing About Assassin’s Creed III [Video] (kotaku.com)
- Is Assassin’s Creed III worth buying? (thenerdnexus.wordpress.com)
- Franchise Success Made Assassin’s Creed III a Reality (news.softpedia.com)
- Assassin’s Creed Devs Don’t Hate the British (escapistmagazine.com)